![]() The one thing that let it down a little bit was that all the locations were recycled from Bioshock 2 itself. I definately think it is value for money an enjoyable way to pass an afternoon. It was in some places really challenging (the trial without any weapons for example) and in order to complete the achievements I had to redo a whole bunch of trials until I had them down. This was a really good peice of DLC the different loadouts forcing you to really think about your tactics for the upcoming fight, and producing tense and unusual combat. To make this more challenging you are given different loadouts of plasmids and weapons which you must make use of in order to protect the Little Sister to the best of your ability. ![]() It hasn't any plot to speak of, just a series of trials in which you must protect your Little Sister from slathering hordes of splicers. On the other hand I could just review one of them and get on with it and actually I'll probably do that. So first up in terms of chronology is The Protector Trials as it was released before Minerva's Den, although I might argue that if we're going in terms of chronology we should do Minerva's Den first because I played that one first. And I thought I would get the ball rolling with a review of a couple of DLC packs for Bioshock 2 that I downloaded the other day: The Protector Trials and Minerva's Den. See here for some other stuff I have reviewed. Bizarre as it may sound I am actually finding enjoyment in updating my journals again so I figured I would go the whole hog and start reviewing stuff again.
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